![]() ![]() You then copy the tiles you want to the places on the map you want them to be, remembering to work in two collumns of 8 tiles each. Create a new map with 16 by 16 demensions. You load a tilesheet into a tileset in the database. But, merging them into another tileset can help give more diversity.įrom the standpoint of Frankenstiening tilesheets, RPGMaker MZ works pretty good. Plus, sometimes you buy tilesets like the KR stuff that - while the quality is good - seem to be pretty sparse on tiles. I'm not talking about painting a tileset from scratch - that takes talent and years of practice, I'm sure (something I don't really have with visual art), but being capable of adjusting colors, rotating tiles, blending tiles together, basic stuff like that can go a long way to create an original look. There's also a bunch of other things you can do to tilesets with some basic image editing stuff. ![]() So with some basic image manipulation, I just squashed the tall door down to fit the entry way. I had other doors that fit that entry way, but I didn't like how they appeared compared to the tall door. For an example I came across with doors, there was the look of one door I really liked but it was too tall for the "entry way" part of the tileset, it just didn't fit. I do recommend learning some basic image manipulation. You can also right click when editing events to quickly create doors, chests, or transfers (doors but without the "door" part) ![]()
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